• 2 Posts
  • 63 Comments
Joined 9 months ago
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Cake day: June 4th, 2025

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  • I am very grateful that my kids still fall in my sphere of influence. I’m passed to day that their favorite games are: Super Hexagon, Super Meat Boy, Ori and the Blind Forest, Super Mario 3D Land, etc. No mention of Roblox, Minecraft or Fortnite in this house.





  • When I was a kid in the 90s, there used to small fringe groups talking about global warming and everyone else rolled their eyes. Now when it’s too late, people have started caring.

    Privacy, security and anonymity are at that place now. Anyone talking about how fucked up it is that even your TV and fridge is mining all the data it can, is considered to be a fringe alarmist. People are going to wait till the world is on fire before taking this seriously. There was an uproar when WhatsApp changed its terms of service a couple of years ago and that died down and nothing changed. The uproar from this (and Discord) will also die down and nothing will change. Maybe one day people will see this as relevant to their lives and take it seriously.
















  • I’m a huge fan of rogue-lites. I don’t think I’ve come across any meta-progression mechanic that has bothered me as much as you say.

    Hades was probably the most jarring example for me. Mirror upgrades made the game significantly easier and there was little chance of a beginner rogue-lite player managing to complete a run without these. Then by the time the mirror upgrades were unlocked then it felt like I needed to rapidly turn up the “heat” to keep the game challenging at all. I can see why they’ve made such a drastic difficulty curve because they’re appealing to a wider audience than normal rogue-lite audiences (Binding of Isaac audiences would never tolerate such hand holding). I’m still fine with that.

    I’ve got a bigger problem with abilities/items being locked behind impossible difficulty. Some items I will never unlock in Dead Cells, because I will never be able to do 5BC (got to 4BC max). Same with Enter the Gungeon and beating the final final boss and extra bosses. In those cases I wonder why the devs have made aspects of the game that the majority of the population will never get to engage with. I just download a 100% completed save file when I’ve made all the progress I could have. I think we should be given the option to access all unlocks after 100 or 150 hours of gameplay or some such option.

    Overall, I’ve got no problem with the inclusion of meta-progression (or not). If they implement it well and make a fun game, that’s all that matters to me.