Splitgate 2’s rebrand hasn’t been a success and the player count is quickly evaporating to leave nothing behind.

  • ampersandrew@lemmy.world
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    2 months ago

    Halo was a game with a single player campaign, that could be played co-op, and also had versus multiplayer. It served many masters. This game only serves the latter. Halo’s multiplayer was played for years by a core group, but probably the most common use case was that it was played only a handful of times with friends, everyone had a great time, and it didn’t matter that people didn’t keep playing it after those handful of times. What would make FPS games great again, to me, is if we remembered all of that stuff about Halo rather than trying to be the one viral success out of tens of thousands of game releases every year, where failure results in tons of job losses because your company has no Plan B.

    • Zahille7@lemmy.world
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      2 months ago

      I only played the “first” one, but that one did feel incredibly like Halo to me. Just with the added functionality of portals.

      I mean you have an assault rifle, a battle rifle, a pistol, a DMR, and shotguns. I’m sure there are some other ones I’m not remembering.

      Edit: I also actually liked the functionality that grenades had. Instead of a crowd control or room-clearing tool, now they’re specifically to disable enemy portals. So now you had an interesting dynamic where yes, you can portal all the way across the map (or try sniping someone through a portal) into the enemy’s base and try to score, but it also presents a nice little counter to that strategy.

  • CybranM@feddit.nu
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    2 months ago

    I tried it when it first launched, perhaps its just me getting older but the portal mechanic was just tedious. Learning maps is already hard enough without enemies being able to teleport around.

  • ashitaka@lemmy.world
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    2 months ago

    They dropped the first one while it was still hot. There was nothing wrong with it and it was quite fun. The fact they can’t even stand behind any of these changes they announce makes me unwilling to invest time into their products as they could rug pull yet again any moment.

  • plm00@lemmy.ml
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    2 months ago

    Loved the first game. The gunplay and handling in the second never felt the same.

    • yermaw@sh.itjust.works
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      2 months ago

      I cant remember specifics, but it felt overdesigned. The first was a little tricky to get comfortable with, but was pretty intuitive. I had a ton of fun playing against what I can only assume were bots.