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Joined 2 years ago
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Cake day: March 18th, 2024

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  • He’s only got vibes to go on in the EU, but the vibes were good from the people representing the movement there. There’s an NGO that already got the ball rolling in the US, and even though it’ll still be difficult, there may actually be legislation drafted in the US before the EU, which Ross finds hilarious. The UK’s initiative hasn’t been going well, but there’s one more long shot chance they have of some movement there.







  • I’m reading between the lines a bit here, but back when I regularly attended PAX East, one of my favorite panels to attend was the video game data panel hosted by EEDAR (now a part of Circana). The games like NBA 2K, GTA, Call of Duty, or Assassin’s Creed that can regularly break $1B in revenue are the kinds of games that may sell to people like you or me on a gaming forum, but also that they can sell to the kind of person who only plays four or fewer games per year. Since then, I imagine live service games that keep you hooked on that one game in particular have only exacerbated that figure of four or fewer games per year. That’s a huge segment of the market. And I imagine that’s the customer that the market is losing on a Friday night to TikTok or OnlyFans.



  • Dr. Mario 64 is my family’s most played N64 game by far. It didn’t hurt that it was a game that my dad actually found a taste for. One of the things that made it so easy for everyone to play is that you could adjust difficulty individually for everyone until it felt fair.

    I doubt any of us were playing at the highest level of competitive play, but the reason garbage would be a factor for us is when you start taking risks to catch up to a player in the lead. Otherwise, I always appreciated that it was sort of a race to clear your own board. Garbage does slow people down, and not just in the animations but in how much time it takes to clear the garbage from what otherwise would have been an easy clear.

    I said this before when you made your Puyo Puyo video, but if you’re left wanting by the state of the competitive puzzle gaming scene, even if you’ve never made a video game before, nothing could be a better target for a first project. The barrier to entry is just about zero these days. Take your pick of Godot, Game Maker, Unity, or Unreal, and iterate on one of these.











  • I played Remake when it was included in PS+ back in ~2020, and I played the original right after (I was very confused by the ending sequence of Remake at the time). I have yet to play Rebirth, but I’ll get to it after a replay of Remake and before part 3 comes out.

    I thought very little about the story differences between the two. The part that stood out to me was, politically, why people would support Shinra at all (a change in Remake), as you hear more from the average resident of Midgar. And I thought they gave you more time to get attached to all those doomed folks in your band of eco terrorists before they die.

    I’m way into prog rock, so the soundtrack was just better for me in Remake. Maybe it’s not as good as the orchestral version of the original soundtrack, but that wasn’t in the original, so I only have the MIDI to compare it to. The main theme sounds fantastic, way better than the original actually, and you still get that Kansas-esque battle theme against the robot when you’re scaling the tower. Loved it. Going from either of those back to the original MIDI is cute, but it’s a downgrade.

    The story changes are because this isn’t a straight upgrade meant to replace the old game. This is a game whose story is about the reverence for the original game. Or at least, that’s what it sets up in Part 1, and I can’t speak to Part 2. As for wasting your time, yeah, it does that. I had a great time skipping the side missions in Remake, and from what I heard of Rebirth, that’s probably what I’ll do again, since that content is pretty phoned in. The original game’s version of wasting your time is a random battle encounter rate that’s set too high, plus the macguffin hunt right before the end of the game.