The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 5 months agoThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldimagemessage-square4linkfedilinkarrow-up11arrow-down11
arrow-up10arrow-down1imageThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 5 months agomessage-square4linkfedilink
minus-squarecafuneandchill@lemmy.worldlinkfedilinkEnglisharrow-up1·5 months agoAnd then there’s Yoko Taro, who instead opts for the emotional difficulty in his games
And then there’s Yoko Taro, who instead opts for the emotional difficulty in his games