Check out my open source game engine! https://strayphotons.net/ https://github.com/frustra/strayphotons

I have been developing this engine on and off for over 10 years, and still have big plans.

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Joined 3 years ago
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Cake day: July 9th, 2023

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  • “High Quality Audio” in terms of the sample rate and bit depth, but considering the quality of most of these DAC/ADCs you get integrated in cables like this, I somehow doubt the data rate is actually the limiting factor on quality.

    Personally I can’t tell the difference between 192kHz and 96kHz samples rates, or 16bit and 24 bit either (maybe a young kid with perfect ears could, but they’ll probably also notice background noise due to most of these using unfiltered USB power). The dongle manufacturers seem to care more about the marketing value of bigger numbers than actual usability.


  • It’s not actually the transistors that break down in flash memory. Flash memory works by storing charges in what is effectively a grid of capacitors, and in order for the data to remain stored, the insulating oxide layers in the cells need to be preserved. Every time a cell gets written, a charge is forced through the insulation with high voltage, and this degrades the insulation. A single flash cell might only have a few 1000 writes before this insulation goes bad and it no longer holds data. Modern SSDs have wear levelling techniques to make the drive as a whole last longer.

    Transistors on the other hand don’t have any inherent degradation that I’m aware of other than external factors like corrosion. The first thing that’s likely to die on a GPU is the electrolytic capacitors in the power filtering electronics, which have fluid in them that dries out over many years.