

Coming from someone who enjoys open matte versions of movies, i understand the appeal of wanting more real estate (although, in the case of movies, its usually vertical space they add, as opposed to 21:9 adding to the horizontal space). I do think about viewing areas outside of the directorial intent, however, especially in cutscenes, which are akin to movies. (For gameplay i cant necessarily see a downside.) Just like how open matte versions ignore the desired framing in favor of “more is more”, what do you make of cutscenes that werent designed for 21:9 merely showing you more because you can, as opposed to what you’re supposed to see?
This doesnt apply to games that have cropped images during cutscenes, as they obviously are designed for ultra widescreen to begin with.

Thanks for the reply! I see what you mean especially about the nostalgia filter, it does conflicting things in my mind as well. It changes the color grading to approximate how the PS2 release depicted images, but because of the new rendering system, its not necessarily comporting with the new art direction that Delta goes with. But it still looks “fun,” even if it feels artificial sometimes.