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Joined 2 years ago
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Cake day: May 19th, 2024

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  • That’s a bit different, because he’s selling finished products. He can just check all the boxes from star wars over dnd to collectible card games and order the value pack from a middle man and then it’s all about the location of the shop and the competition in the area.

    You don’t have to understand why a specific product works if what you’re doing is essentially providing a mixed physical storefront for a bunch of corporations.

    But this lady is now going to have to make important strategic decisions, about which games to give funding, which ones to cancel, what kind of hardware to even envision.

    Compare it to valve, who sat down and build their own controller and handheld, because they looked at 20 years of market and product development and thought they could do better and delivered. You have to know a lot about why you want hardware for what purpose and what makes it better or worse for that purpose to do that.

    XBOX, theoretically, same as any other big name in media, could be the place where a new media franchise is born that dominates the next 50 years of pop culture. THAT is the kind of position this is.

    That they won’t because they can’t “build the next skyrim / WoW” is kind of the problem.




  • AA and indy games. A GTX 1060 usually won’t do for UE5 unless you accept severely degraded graphics.

    1. well yes, I do.
    2. I don’t usually play games like that, I think, you are free to name a few you think this is an issue for.
    3. indie art isn’t that “high cost of investment/valuable” anyway. Meaning, they don’t have 500 people creating high vertex count 4k textures everywhere. YAGNI, I don’t believe this is an issue in practice.
    4. UE is a commercial engine. With support and dev staff. And subscription pricing and everything. They can optimize?!
    5. Yes indies need to use the optimizations or build them themselves. Skill issue.

    I’m not calling you wrong, I doubt I could play “expedition 33” in “nice graphics”, but I have 0 interest in JRPGs, so it’s literally not a problem for me.



  • I could write a book on eve online. That one is insidious. The hook is that you dream of getting the upgrade, which takes real world time to get, both in farming and in “skill training” time that’s passive and works while you’re offline but measured in real world time and can only be boosted but still takes months to do. So you sit there and think “oh boy it’ll be so cool when I finally can do X” and then you get it and it’s pretty much the same you were doing before, but bigger numbers.

    It also got community and then you have friends and don’t to leave your friendgroup

    And the devs? Deliver banger shows that show what they’re planning. Planning being sort of the catch, because in the nearly 15 years I’ve been watching what they’re doing, they did things I would call “correct”, one which they reverted (because the players were running away) and the other which they nerfed.


    More recently skilksong. All the elements for a fantastic game are there, art, especially the music are unbelievable. But upgrade system, the placing of where you can get them, what they actually do, some of the resources and currencies. That part just sucks.

    And for some reason, the game and the community ship the main character and a mass murdering psychopath? Just wild.



  • They created this narrative that people are lazy and sadly it has been very effective.

    That’s not me falling for a narrative, I’ve been in group projects, that’s my lived experience. I’m telling you I’ve seen it and you’re telling me that’s actually not true and theoretically impossible. Which is ridiculous.

    Also, being useless doesn’t equal being lazy. People can be very busy and work themselves to the bone and accomplish nothing. But I’ve also still seen people be lazy and wanting to earn credit for my efforts.


  • I did read the critique of the gothaer program, I’m not going to read an entire book to maybe find an argument that supports you.

    My position is that both Kropotkin and Marx didn’t talk or solve the issue I’m talking about, and if you want to prove that wrong, I want you to find a specific quote, page or chapter that does contain that argument. I’m not going to prove your point against me for you.


  • Kind of.

    …so in what way does that excuse keeping a system where an owning class takes the vast and ever-increasing majority of the fruits of everyone’s labor, whether they work hard enough or not?

    It doesn’t.

    But if I have the choice of either supporting the current system that exploits me and unfairly distributes my labor to rich people who don’t deserve it, and the alternative is a system that also exploits me and also unfairly distributes my labor, just to people who also don’t deserve it, they’re just not rich…

    That doesn’t exactly motivate me to support a system change, because from my point of view, it’s effectively the same system.

    Don’t get me wrong, I’m not without empathy. I’d just like to limit my support to those who are actually victims of chance in an uncaring universe instead of those who are self-sabotaging and crying me a river about it.





  • This is true.

    …but if you’ve never been in a group project where one person does nothing and demands equal praise, compensation, etc… you’re lying.

    That’s one of the big theoretical problems with socialism, you want equality, but plenty of people think they’re helping when they’re doing jack and then they get defensive when you suggest they do something for the community too.

    And that’s not about people who genuinely need help and support and actually can’t be expected to deliver the same work as someone who objectively doesn’t need that help. People who need help should be helped.