

I made a little game 3 years ago. I’m still it’s only player as it isn’t even published anywhere. But I enjoy it.
I have future publishing plans but well knowing that the total number of players is unlikely to change.
The thing with indie dev is that you really should do it because you love the craft. Because realistically speaking, if you look the numbers, having expectations about many people playing your game (don’t even talk about paying for it) could lead to a big disappointment.







It isn’t?
In my school it was.
They also taught us the effects of smoking. People still smoked.