

I read it like that. In Germany we say PnP (pen and paper) instead of ttrpg, which makes it easy to assume that’s the English term, as it’s English words in German


I read it like that. In Germany we say PnP (pen and paper) instead of ttrpg, which makes it easy to assume that’s the English term, as it’s English words in German


I feel especially Roguelites are bad for limited playtime because they are often designed around having to do the same-ish thing multiple times to get enough meta progression to be able to finish the game. Like the game has content for 2 hours but stretches it to 15 because you need meta progression.
Having played the demo I had some seemingly random drops to 30fps in places that didn’t look demanding so i hope i can fiddle some settings. For reference i have an AMD 7800XT gpu and a 7800X3D cpu. You could try the demo yourself to see how it runs
you gotta spiral out, then you get no gaps


I really enjoyed We Were Here with a good friend. It’s a coop escape room like puzzle game where you’ll play in different rooms but your puzzles interact with the other room and you’ll have to communicate and work the two rooms together to solve it
There’s a lot of them. Just not at ubislop