I did the same thing. The 30% increase felt about right to make parry difficult without being frustratingly hard.
I respect that parry is supposed to be hard but the timings felt absolute bullshit to be honest.
I did the same thing. The 30% increase felt about right to make parry difficult without being frustratingly hard.
I respect that parry is supposed to be hard but the timings felt absolute bullshit to be honest.
I mean, when games take a long time to come out and then still have serious flaws (looking at you starfield) can you blame anyone for not feeling too attached to a franchise? God I remember when veilguard was first announced after Inquisition… Announced, cancelled to be reworked into live service, cancelled again only to completely change everything that really made it a DA game.