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Joined 3 years ago
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Cake day: June 13th, 2023

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  • That’s a dangerous line of reasoning. Depending on who you ask, people won’t consider a lot of things “equal or better”.

    In no particulary order, a lot of people would not apply ethics to: Animals in general, pets, children, woman or all people of different ethnicitiy, religion or even political views.

    I’d argue that ethics should be applied to all living things. Well, at least all things capable of suffering, but that keeps people arguing again - doctors even used to think that human babies aren’t fully capable of that.

    Regarding the original question: The simulation isn’t alive. Stopping it won’t ‘kill’ it, assuming it can be resumed. Deleting it, however, argubly is be unethical, yet it does not cause suffering at the very least.





  • I’m somewhat disappointed. Mind you, I’ve only played via GameShare and watched my partner play it.

    Coming from Dragon Quest Builders 2, which is phenomenal, I was hoping to get more of that. However, it’s not that. The areas feel quite small and the mining/building process felt more cumbersome to me. I could work with these drawbacks, but the biggest thing for me are all the non-voxel buildings you can (and sometimes must) create. They kind of kill the aesthetic and on top of that, I don’t vibe with the real time waiting times at all. Also, these buildings introduce loading screens.

    In DQ Builders 2, you would place your blueprint, add all materials to a chest and the NPCs would literally take them and place every individual block for you. Every building was made out of voxels. Furniture of course wasn’t, but I’m fine with that. Watching them go was one of my favorite things to do.

    Maybe it will click with me if I go for a full playthrough myself, but it’s certainly not the game I wanted it to be.


  • I just don’t see how this could provide any value. Assuming a new games comes out, there is literally no information to train on but the game itself. You kind of need existing guides for that and if developers have to write them themselves, you might as well add those with a good full text search.

    On top of that, the age of guides seems kind of gone. Most games are quite on the nose about everything and tend to present more tutorials than you will ever need.

    And lastly, I just don’t want to write stuff out on a console and neither do I want to wear some kind of microphone for my single player games.





  • De_Narm@lemmy.worldtoGames@lemmy.world*Permanently Deleted*
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    24 days ago

    Ignoring your uncalled for insult, that’s just not how I play games.

    Once I was free of the tutorial area, I set off in a random direction and did my thing. I completed multiple divine beats before ever setting foot in Kakariko.

    If I wanted to follow the direct path as described by NPCs, I might as well go play a linear game. I got to the destinations eventually, but almost never on the beated path.


  • De_Narm@lemmy.worldtoGames@lemmy.world*Permanently Deleted*
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    24 days ago

    It’s a game about free exploration, it’s silly to expect the player to directly follow these instructions. Just make him part of the mandatory tutorial area or have him come to you after collecting your first 10 seeds or something.

    I only found out about the guy after finishing the game.


  • De_Narm@lemmy.worldtoGames@lemmy.world*Permanently Deleted*
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    25 days ago

    God of War 2018

    I gave it a full playthrough, but since then it has pretty much become my definition of AAA slop.

    • The game is littered with “puzzles”. The solution is always obvious within seconds and on top of that you get commentary on how to “solve” it. They just waste your time.

    • Stats don’t matter. Early on you get your first weapon upgrade, I think I tripled my damage. The very next enemy got some commentary about “showcasing” my new weapon. It took the exact same amount of hits as the same enemy type did before ugrading my weapon. Since weapon upgrade materials are fixed drops from bosses, everything just scales alongside you.

    • The battle system in general is a slog. 9 out of 10 times throwing your axe feels like the best option. Even the post game bosses are annoying at best.

    • Also, why is the camera so darn close. Your “cinematic angles” mean shit when the gameplay suffers from it.

    • There are so many “cutscenes” that have you walk at a snails pace. If your “gameplay” can be executed by a rubber band on my joystick, then just give me a proper cutscene. Annoying me isn’t immersive.

    • You get awesome godly powers - for as long as cutscenes are running. Your super healing and mountain splitting punches mean nothing against any random draugr.

    • Probably some more things, but it’s been a few years.

    The story was fine, but I would have enjoyed watching a cutscene compilation more than playing the game. In fact that’s what I did your second entry.