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Cake day: June 15th, 2023

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  • ClamDrinker@lemmy.worldtolinuxmemes@lemmy.worldtruth
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    2 days ago

    Well, if you’ve never heard of it, then it must never happen! You should know this if you play LoL, because they give your messages that your report has resulted in a penalty. Unless you never report anyone toxic.

    This is not toxic, it’s acting like a child, which will never be bannable. Normal people aren’t bothered by that.

    Normal people aren’t bothered by it. But that doesn’t mean it isn’t toxic, on top of being childish. Besides, children too need to learn that behavior isn’t acceptable. Pretty sure you can easily survive getting spat in the face too, but I’m sure you don’t think we should normalize that either if some brats do it.

    Is it said purely to attempt to denigrate other people’s self worth? Yep.

    Is it not said in a situation where it could be considered trash talk and your words could come back to bite you in the ass? Yep.

    Congratulations, that’s pretty simply toxic, and cowardly, and childish. And you should really wonder if you want to be defending it in this thread of all places.



  • It is actually the game’s fault. Mutes and blocks are a last-line defense, not a first-line defense. Others games do proper moderation and will properly foster a positive community, and while they might have toxic people in them, they cannot be toxic as freely as LoL allowed them to be. Unless you are like, comparing it to a Call of Duty lobby, which is a meme on it’s own for the same reason. League is starting to get around to banning people more actively but they should have started over a decade ago.

    Player to player interaction is very important for people to enjoy multiplayer games and it’s one of the reasons for people to prefer them over single player games. You can’t always know who’s an toxic moron ahead of time, and it’s unreasonable to cut out all of the primarily positive interactions with people because of a few idiots who act like schoolyard bullies and try to put everyone else down at any moments and create a negative atmosphere. Trash talk is fine, but the kind of people that say “EZ” often do so at times where they’ve already won. In other words, they’re punching down, and they’re bad winners.

    If you do that at a real life event, you’re not going to be welcomed back. Because if you ain’t got anything nice to say, don’t say anything at all. And for multiplayer games to survive you need both good winners and good losers, otherwise the only people that eventually stick around are the toxic ones, and the game will die or just be known for it. Like LoL is.


  • There’s some key details to not forget.

    Factorio essentially kickstarted the genre. Satisfactory was inspired by it. I totally dig what Satisfactory has done but having a blueprint that is proven to work is skipping a lot of risk.

    There is an inherent tradeoff between graphics and gameplay. Both have good reasons to focus on. Factorio has optimized it’s graphics and logic to an insane degree. Far beyond what is typically expected of an AAA game. You just don’t see that directly, since it provides value by absence. The game doesn’t even start to slow down until you are hundreds or thousands of hours in.

    There is a reason AAA games frequently run badly even on top tier hardware, it’s because they prioritize graphical fidelity over all else. Optimization is often an afterthought, since programmers are expensive, and optimization doesn’t provide the immediately apparent value that graphics or new features do. Factorio had to take that risk though, because the game would not be fun if it couldn’t scale past the first ten hours.

    Highly detailed graphics are very skillfully produced as well, but it’s a misunderstanding that a game’s code cannot be of similar quality and depth. A sort of graphical AAA vs functional AAA. Factorio took a lot of highly skilled programmers to pull off, while a graphically intensive game put those resources into their artists.


  • You are right, when Gabe dies, that will be a huge point of uncertainty where people’s trust into Steam will need to be re-established to keep going as it currently is. But that’s a point aside.

    Companies do not have to indicate when they are going to enshitify. It can and has happened over night.

    It can happen, but it’s not the norm by far. Reputation is still to some companies their key indicator of profitability, and Steam is certainly one of those. By that logic you should at any time be expecting loot boxes instead of products in your supermarket tomorrow, but that’s kind of ridiculous because everyone would hop to a competitor immediately, assuming no foul play. As I mentioned, paying customers hold a firm grasp of the value of Steam. If the people stop coming to Steam, the companies do too, and Steam dies.


  • Kinda presumptuous to call it naive when I never said Steam couldn’t ever die, nor do I believe so. I’m saying that unlike other platforms that enshittify, paying customers hold the final say for Steam. Paying customers are why companies come to Steam, paying customers will not spend money on Steam if they even get close to enshittifying. There is no multi billion dollar ad industry in between that pays the bills, that dictates the enshittification because it demands advertisements be shoved down people’s throats.



  • (Not the previous poster) The real issue is that pretty much as always when this comes up, nobody is really defending Gaben. But to some people, just pointing out that something isn’t quite logical or true, is the same as “giving them the benefit of the doubt”, because it’s doesn’t meet their sky high criteria of negativity for the subject.

    The truth doesn’t matter to them, but how negative you are about it. If you’re not personally crafting the guillotine for Gaben, you are a fanboy. It’s frustrating, since I do think we all agree at the end of the day that Gabe should be held to high standards due to his wealth, and he should face incredibly scrutiny if he should tilt.




  • Unfortunately for your bad faith argument, I make games myself. And this kind of behaviour is absolutely detestable if you ask me. Engaging with people like this presenting yourself as someone in the industry is actively doing damage to game developers’ reputations. You aren’t automatically right for having been part in making a game once.

    PC developers don’t work for Steam, they work for themselves or for a publisher. And the same massive studios that make games for consoles make them for PC too. Feel free to provide some actual stats that aren’t just your personal feeling on the topic rather than just saying “nuh-uh” while running off with the goalpost.


  • Challenging biased views, half truths, or having your own opinions isn’t kissing some billionaire’s ass. I don’t want billionaire’s to exist. Gabe shouldn’t need to be a billionaire. But all of this is absofuckinglutely irrelevant to whether or not Steam is a good platform, unless Gabe was wielding Steam in a way that would promote a billionaire class, which he isn’t.



  • Epic made it very clear from the start they were trying to undercut Steam, not by being better, but by paying out developers to create exclusive games for the Epic store, something extremely hated on PC. Even on Steam you can still sell your games elsewhere too.

    Steam also controls the larger markets share of PC gaming. Of course they’re going to have to price themselves competitively. Because why would you pay more for a platform that has way less users and a bad reputation?

    You can actually just pay an almost 0% cut by delivering directly to your customers, but that’s exactly why you use a storefront to sell your game. You go where the customers are, and they are at Steam.

    BTW, Sony, MS and Nintendo all suck, but at least they create jobs for devs.

    Let's ask actual developers.

    source




  • Exactly, this is the clear sign that Steam is providing actual value to both developers and players. The PC ecosystem has always had the guaranteed threat of an open platform, so you could cut out any middleman. Which is why it’s such a hostile platform to predatory middlemen. The fact this isn’t being done to Steam demonstrates them as an example of a (relatively) good middleman.

    Best example of Steam being left out and still succeeding on PC - Minecraft launched in a time when Steam was already around and just said “nah, we’re good” (citing the 30% cut and concerns over monopoly status) and just went it’s own way. There are still plenty of games being created on PC without Steam in the mix, itch.io, self publishing. Steam just makes it a lot easier so many people legitimately want to use them, others don’t and can do so. And that’s how it should be!


  • For a video serving platform in a vacuum, maybe it would be the best financing model. But Youtube doesn’t exist in a vacuum. And supporting them as it stands means rewarding them for their malicious practices, even if you yourself can work around them. Youtube isn’t going to magically become decent and friendly by getting more money. Rewarding them anyways is how you get companies that feel empowered to put their own profits before the common good and the good of the customers. It is enabling yourself and others to be squeezed hard should enough people pay for premium and they suddenly close down yt-dlp and free tier viewing in general. Youtube is a near monopoly already, and treating it as if it’s just some small company trying it’s best is extremely dangerous and objectionable. Again, not saying having premium is necessarily bad, but it very clearly is not a safe or recommendable deal that most people should take unless Youtube changes their tune drastically to show they can be trusted with more power than they already have.

    You’re missing my point on the distribution of the donations. If 5 people watch the same 5 creators 20% of the time, then the outcome is the same if everyone pays a dollar to every creator, or if each person pays 5 dollar to one of the 5 creators. Online platforms operate at scale, not at the individual level, so having superfans that donate to you directly and are more likely to keep supporting you over longer periods is much better and financially secure than getting a few pennies from someone. It’s as you said, sometimes people provide way more value to you than your watch history would reveal, in which case a direct donation is superior to make sure they get what they deserve.