This is a necessary evil. If every item, every nook and cranny could be made fully interactive and only world boundaries were the limit, then yellow paint or other indicators wouldn’t be necessary. But since design, coding and time constraints exist then it is necessary a way to tell players that a certain item or path may be interacted with.
This is a necessary evil. If every item, every nook and cranny could be made fully interactive and only world boundaries were the limit, then yellow paint or other indicators wouldn’t be necessary. But since design, coding and time constraints exist then it is necessary a way to tell players that a certain item or path may be interacted with.