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- cross-posted to:
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I’m completely speechless. This looks so terrible I thought it was a joke, but apparently Nvidia released these demos to impress people. DLSS 5 runs the entire game through an AI filter, making every character look like it’s running through an ultra realistic beauty filter.
The photo above is used as the promo image for the official blog post by the way. It completely ignores artistic intent and makes Grace’s face look “sexier” because apparently that’s what realism looks like now.
I wouldn’t be so baffled if this was some experimental setting they were testing, but they’re advertising this as the next gen DLSS. As in, this is their image of what the future of gaming should be. A massive F U to every artist in the industry. Well done, Nvidia.



It does not generate a new image, thus generates no AI slop in my book. It is literally an image filter with AI, which is what DLSS already was. This circlejerk slop has torpedoed any discussion about the actual flaws - the uncanny valley effect during animation, the ridiculous amount of GPU power this technology seems to need, how absurd it is in the actual economy - and has substituted it for its circlejerk hallucination that this is just them sneaking image generation into DLSS.
It takes color and motion vectors and passes it as input through AI - same as previous versions of AI.
It generates no new shapes or geometry.
It just applies changes to lighting and materials, basically creating a mask over the original.
If you call this “image generation”, you might as well call any filter that. This is not the generative AI the circlejerk slop is hallucinating. It’s an evolution of what DLSS was able to achieve before.
I’ve actually just been corrected, this was referred to employ some form of generative AI by Jensen. It’s also significantly different enough to what I generally thought of as AI slop and my issues with it that it could also be said that I am a supporter of generative AI now.
It’s image generation just like the prototypes that converted your drawings into “realistic” image are. It’s clearly completely redrawing the frame into a new one using the output of the game as a basis.
https://nvidianews.nvidia.com/news/nvidia-dlss-5-delivers-ai-powered-breakthrough-in-visual-fidelity-for-games
At most it’s texture generation, but if Jensen already identified it as generative AI, I’m not sure why they would then go and lie about it only affecting lighting and material at the pixel level.
This it is not, and if Jensen hadn’t referred to as generative AI, I would still think it’s just an evolution of what DLSS had been doing, except expanded to lighting and materials. Jensen obviously has no problem referring to this as generative AI, so I’m not sure why he would hide and lie about doing what you claim.
Damn, you must be blind. Grant us eyes!
If it gets any more refined, it will probably make it onto Indiana Jones and The Great Circle and Cyberpunk 2077, and if I didn’t mind supporting an abusive monopoly feeding a global cartel and their overpriced markets I might even consider trying it.
This just does not have the same issues with AI slop that I’m concerned about, although it still has plenty of tertiary issues that will make me ignore it on my PC.
Actually sane person? No way!