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I’m completely speechless. This looks so terrible I thought it was a joke, but apparently Nvidia released these demos to impress people. DLSS 5 runs the entire game through an AI filter, making every character look like it’s running through an ultra realistic beauty filter.

The photo above is used as the promo image for the official blog post by the way. It completely ignores artistic intent and makes Grace’s face look “sexier” because apparently that’s what realism looks like now.

I wouldn’t be so baffled if this was some experimental setting they were testing, but they’re advertising this as the next gen DLSS. As in, this is their image of what the future of gaming should be. A massive F U to every artist in the industry. Well done, Nvidia.

  • AmbitiousProcess (they/them)@piefed.social
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    5 days ago

    It’s like when people look at a film deliberately animated with a particular framerate, see the version where someone had AI interpolate the frames to make it like 120 FPS, then say it looks objectively better than the original, because the only metric they can value a piece of media by at that point just seems to be “I need more frames”

    Like In Into the Spider-Verse, when Miles is animated at 12 FPS, and the (more experienced) Peter Parker is animated at 24 FPS, but after Miles improves and gets a better hold of his skills, he gets animated at 24 FPS, too. The lower framerate subconsciously makes us interpret his movements as more choppy, inexperienced, and imprecise, on top of his existing animated movements, to even better sell the plot point of his inexperience.

    Meanwhile, many people’s TVs have motion smoothing, which entirely destroys this effect and makes the film fundamentally less communicative as a result, even if on the surface people just say “It’s smoother so it’s better.”