• SSTF@lemmy.world
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    2年前

    I suppose it would be an extreme game design challenge, but I would play more evil characters if I didn’t have to play as “stupid evil”.

    I want to be a manipulative monster who preys on trust. Of course I’m not going to punch the begger in broad daylight in front of everyone. I want chat him up, gain his trust, and give him a drink laced with medical alcohol so I can then steal his pocket change.

      • SSTF@lemmy.world
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        2年前

        EVE has fantastic stories, but I’d never want to play it myself. The people who did stuff like the bank scam put in so much time in front of spreadsheets it was like a real job.

      • SSTF@lemmy.world
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        2年前

        Endgame yes, but a lot of the early game choices were like

        [1] Pet the puppy

        [2] Throw the puppy off a bridge

        • Dagnet@lemmy.world
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          2年前

          Not at all. One example is the Romeo and Juliet quest, as a good character you can help their families understand each other, they get together and everyone is happy. On the evil side you can make everyone go to war, even the couple, by conspiring, you watch them kill each other then loot everything! Just one of the quests I think the evil side is way more interesting than the good one.

          The vast majority of evil paths is like that in KotOR